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Double MaziBomber

Only Team bomber ability that appeared in DMRP-14
The following text is common

X (When this creature attacks, look at the top two cards of your deck. Up to two creatures with cost X or less, you may enter the battle zone from two cards in your deck or from your hand. Return the rest to the top of the deck in any order.)

Evolutionary creatures can be trampled

A card that goes well with

Usage is the same as Maji Bomber. You can deploy two at the same time, so there are many options.

The flow of putting creatures with Double MaziBomber into the battle zone early with <Dragons sign>, killing spells with <Holy Spirit Dragon King Arcadias D> and deploying a large number of creatures with Mazi Bomber will be powerful.

It has the potential to become stronger depending on the card pool in the future.

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Oni End

Only Onifuda Kingdom ability that appeared in DMRP-14
The following text is common

When a creature attacks, you may cast this spell from your hand without paying a cost if you have a player with no shields and at least one dark card and one fire card in your mana zone.

The ability to activate when the shield is 0, similar to the Revolution 0 trigger.

However, this can be used not only when the opponent attacks, but also when you attack yourself. In addition, the opponent’s shield is also included, so there are some differences in how to use it.

A card that goes well with

Good compatibility with shield operation. Especially, it goes well with <Devil Drain>, which matches the color.

You can also cast multiple cards at the same time, so you can bring them to the end of the game at once.

After the shield reaches 0, you should protect it with Revolution 0 Trigger or <Light Princess Holy Spirit Gabriella>.

Currently, the card pool is small, but I am looking forward to increasing it in the future.

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Abare Chain

Only Boukyo Kingdom ability that appeared in DMRP-15
The following text is common

When your creature attacks, if it’s your first attack this turn, ~

Grant an attack trigger only for the first attack of the turn.

A card that goes well with

Since it is a pseudo attack trigger, it goes well with beat decks.

Among them, it would be good to use a cost-cutting card that can put the Avaré chain into the battle zone at an early stage.

Creatures with Avaré chains can use <Holy Emperor Soldarios> and <Immen’s sign> because their race is Beast Fork.

Also, is a great match for creatures with Avaré chains that cost 4 or less.

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Vivid Draw

Only Bikkuri Kingdom ability that appeared in DMRP-15
The following text is common

[Civilization (X)] (When you draw this (card type) face up before attacking during your turn, you may turn it face up. Then, pay this (card type) this turn [civilization (X)]. Summon (chance)

A card that goes well with

Works well with draw enhancement cards or deck operation cards.

There are plenty of both water civilizations, so choose the one that best suits your deck type

Since the races of the cards of the Ten Kings are unified, it is possible to consider the adoption of cards such as 、<the call of the soul>.

By combining the draw enhancement card and the deck operation, you will be able to attack continuously.

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Mugen Crime

Only Team Zero ability that appeared in DMSD-16
The following text is common

X (You may tap X of your creature, pay [Civilization (X)], and summon this creature from your hand or graveyard.)

It is an alternative cost, so you don’t step on the cost and get caught in the meta
Good compatibility with creatures that activate abilities when tapped

A card that goes well with

Mugen Clime goes well with the cards used in the graveyard source.

<Dugenda, Gig> <Zanbury, Darma> with the classic 2-cost hand exchange and self-reanimation in the graveyard source are perfect for supporting Mugen Clime.

For Example, <Dark Armor The Lost> <Dark Armor Darth Sis K> Mugen Clime can be activated from the graveyard, and since it requires creatures in the battle zone, you can fully demonstrate its power by inserting the above cards.

It is also strong against hands because it is effective by sending cards to the graveyard.

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Oshioki Moon

Only Gekkou Kingdom ability that appeared in DMRP-15
The following text is common

When the card leaves its shield zone, ~

Because of the ability to activate when the card leaves the shield zone, you can check your opponent just by staying in the battle zone.

It also goes well with the ability to refer to cards in the shield zone from yourself.

A card that goes well with

Oshioki Moon goes well with cards that interfere with the shield zone.

For example, it goes well with the above cards and can maximize the effect of Oshioki Moon.

By combining <Moon, Destruction, Demon King, and Angel> and <Aurora of Reversal>, you can break the opponent’s shield while boosting mana.

Oshioki Moon is the ability to activate for each shield. Therefore, if you select 5 cards in <Aurora of Reversal>, you can break 5 cards while boosting 5 mana.


Oshioki Moon ruling

Q About overlapping shields

Shields that overlap in castles and shield plus are counted as separate cards, so Oshioki Moon reacts multiple times.